Slices mission Breifing
a cake walk, right?

Okay, here’s the plan troops, when the train stops at Industrial district, we get out and quietly neutralize the guards on station. We can do this fast or quite, but, and this is important people, we have to disable the officer on duty before he gets an alarm out. Otherwise our lives get real interesting real quick.

Once that’s done, we head into the district proper, pick the gate to the power plant, and slip into the yard. it should be pretty empty at this time of night, but there may be monitoring systems, so keep a low profile. If there are guards, and you can’t get in without a fight, be sure to do it quietly.

Once at the yard, we have the codes to get open the three high security doors, so cool your jets while I get them open, Charlie, we already have the keys, so keep your hands to yourself.

Once into the plant proper, stealth isn’t really an option, so this is where the clock starts, neutralize any workers or guards you find, and make a Beeline to the Security room, the maintenance elevator has a double lock out, and cant engage until the security doors are all closed again, and short of leaving someone behind, you can only do this from that Room. There will be guards, they will be armed, I trust I don’t have to walk you through it.

Once the elevator is working, hop in and take it down to sub-level 4, that’s the cooling station, and in addition to the next stop on our little mission, is our way out, sanitize it well.

From there you need to take the maintenance corridor to the scaffolding above the reactor, a small hitch here, there isn’t actually a walkway between the scaffolding and the upper reactor housing, you are going to need to jump it, and secure a rope to both sides, don’t botch this or your stuck.

Once you are across, take the emergency ladder down to the lower scaffolding, which should take you right up to the reactor core itself, place the bomb and get out. Reports indicate GeneC might have some kind of new security system down there, but you should have enough firepower to handle it. That’s probably the last easy part, from here things get complicated.

Retrace your steps up the emergency ladder and across the ropes and scaffolding, and climb the cooling station. Damage it, but don’t destroy it. A small bomb to the control consul should be fine. That SHOULD trigger the fail safe and drain the reactor coolant from the drainage tunnels, if it doesn’t, get creative.
Next, take the small walkway over to the pumping systems, and enter the tunnels. Head north (away from the reactor) till you have passed two blast doors, the first should be open and the second closed. These were only recently installed, and are there to keep us out, not in, and the inner door is rigged to seal if the outer door fails or is tampered with, this is important, as the blast doors are thick enough with the inner door sealed, you should be safe from the reactor explosion, and can follow the tunnel right out to the reservoir, split up and get back to base.

If everyone survives, the drinks are on me. Slice

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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